Ever since the Nether Update, the Piglins have seen players sneaking in and having a peek in their chests – well, no more! With 1.16.2, we’re introducing the Piglin Brute – a Piglin so focused on guarding the Bastion Remnants' chests that even gold can’t distract them. FEATURES ACCESSIBILITY Two new accessibility settings have been added to help with visual comfort.

  • Distortion effects such as nausea and the Nether portal overlay can now be reduced

  • At lower values, the nausea effect is replaced with a green overlay as an alternative visualization

  • Field of view effects, shown after speed modifiers are applied, can now be reduced


  • Chat delay has been added to the Chat Settings screen

  • Pressing F3+D now clears the pending chat messages


  • Tweaked the Bastion Remnant chest loot

  • Chests in Bastion Remnants are now more likely to be positioned on top of gilded blackstone


  • Brewing stands can now be crafted with blackstone

  • Lanterns and Soul Lanterns can now be waterlogged

  • Crimson and warped fungus can now be placed on mycelium

  • Chains can now be placed in all orientations


  • Tools are now sorted based on material in the creative inventory

  • Totems of undying now give the fire resistance status effect for 40 seconds when activated


  • Endermen will no longer place their held block onto bedrock blocks

  • Zoglins can now be leashed

  • When a Zombified Piglin is spawned riding a Strider, it will now be holding a Warped Fungus on a Stick

  • Removed Herobrine


  • Added Piglin Brutes!

  • Piglins now become angry with players who open or destroy a Chest Minecart

  • Tweaked bartering loot


  • Piglin Brutes are stronger versions of Piglins that live in bastions and protect the treasures there

  • Unlike the their cowardly and greedy counterparts, the Piglin Brutes cannot be distracted by gold and aren’t afraid of anything

  • Piglin Brutes attack players on sight, no matter how they are dressed

  • Piglin Brutes wield axes and don’t need any armor, because they’re just that tough


  • Modified how respawn positions are chosen for beds and respawn anchors

  • Respawn anchors will prioritize cardinal directions over corners

  • Beds will prioritize the side of the bed the player entered from and then spaces circling around the foot of the bed up to the head of the bed

  • Respawning players will now face the block that they respawned at

  • Placing players onto dangerous blocks is now avoided when possible


  • Villagers now emit green particles when joining a village, setting a home bed, or acquiring a job site / profession

  • Villagers now lose their job sites when changing dimension


  • Custom worlds now support custom biomes

  • Sign edit screen will now intialize from existing sign text (should have no noticeable impact on vanilla)

  • Small improvements to data and resource pack selection screens

  • Tags can now have optional entries


  • execute in now respects dimension scaling

SPAWNPOINT & SETWORLDSPAWN Added an angle parameter for setting the default facing angle of a respawning player Syntax: spawnpoint [<targets>] [<pos>] [<angle>] Syntax: setworldspawn [<pos>] [<angle>] New parameters:

  • angle - Floating point angle in degrees. Supports the relative ~ modifier


  • Custom world generation and dimension settings now use the same folder pattern in data packs as other resources (namespace/<type>/resource.json)

  • There is now experimental support for a worldgen folder in data packs

  • worldgen/biome can contain biome definitions

  • worldgen/configured_carver can contain definitions for world carver settings

  • worldgen/configured_feature can contain definitions for feature placements

  • worldgen/configured_structure_feature can contain definitions for structure placements

  • worldgen/configured_surface_builder can contain definitions for surfaces

  • worldgen/noise_settings can now contain noise configurations

  • worldgen/processor_list can contain sets of block processors

  • worldgen/template_pool can contain pool definitions for jigsaw structures

  • Custom biomes can now be used in the single biome/caves/floating islands world types (add the data pack containing the biome first)

  • Custom biomes can now be used in custom dimension generators


  • Dedicated servers can now kick clients that consistently send too many packets within a second

  • Controlled with the rate-limit settings in server.properties

  • The default rate limit of 0 means “no limit”


  • While screen is open, it will automatically update when pack directory contents change

  • Both pack selection screen will now display contents of pack.png as pack icon


  • Resource pack version raised to 6

TAGS OPTIONAL ENTRIES Entries in tags can now be marked as optional. Failure to resolve optional entries does not prevent the whole tag from loading. Example: {   "replace": false,   "values": [     "#minecraft:beds", // existing syntax { "id":"#missing:tag", "required": false }, // optional sub-tag entry     "minecraft:anvil", // existing syntax     { "id":"minecraft:stone_button", "required": true }, // new syntax for required tags     { "id":"missing:block", "required": false } // optional single-element entry   ] } BUGS A total of more than 150 bugs have also been fixed in this release! GET THE RELEASE ​To install the release, open up the Minecraft Launcher and click play! Make sure your Launcher is set to the "Latest Release" option. Cross-platform server jar:

  • Minecraft server jar

Report bugs here:

  • Minecraft issue tracker!

Want to give feedback?

  • Head over to our feedback website or come chat with us about it on the official Minecraft Discord.

SOURCE: https://www.minecraft.net/en-us/article/minecraft-java-edition-1-16-2

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