Well this was a huge surprise. I really love the concept of having such expanded control over the in-game sounds of Minecraft. It's like having our own Minecraft soundboard now. We now have the ability to adjust individual and specific aspects of in-game sound, not just music levels. There is alot for streamers to play around with here. What do you guys think about this new feature?
Casually expanding ray tracing to more players. What you need to know
Minecraft has an active beta program to test new updates and changes before their public release.
The latest beta update doesn't include any more Caves and Cliffs Update features, and is rather mundane on the surface.
It adds new granular audio controls with sliders, which is an important and welcomed change.
However, this beta also sneakily expands support for Minecraft RTX ray tracing to anyone in the beta on Windows 10 with the necessary hardware.
Minecraft has a very active beta program, which allows Mojang Studios to test updates, bug fixes, and changes before they're released to the public. The latest beta update comes in the form up 188.8.131.52, which on the surface seems like a normal bug fixing beta with the addition of some important new granular audio controls, but sneakily includes a major change that should excite players looking towards the future of Minecraft, especially on Windows 10.
Source: Mojang Studios
First things first: the only real addition in this beta is the existence of new audio sliders, which provide much more granular control over the various sounds in Minecraft, and include previews when you alter sound levels through settings. This is a feature players have been asking for over the years, and should be a big boon not only for players who were wishing for more control, but also for accessibility. Unfortunately, there aren't any more features sneaking over from the upcoming Caves and Cliffs Update, like with another recent Minecraft beta, but it shouldn't be long before see more from Minecraft's future major release.
The big news with this beta, however, is one snuck into this beta's changelog, which is the expansion of Minecraft with RTX, which utilizes ray tracing technology to add realistic lighting, shadows, reflections, and more to Minecraft, and represents the first major visual overhaul Minecraft has ever really seen. With the newest beta, anyone playing on Windows 10 with the necessary hardware (an RTX-compatible GPU from NVIDIA) will have access to ray tracing, rather than needing to enroll in a separate beta that was always behind in new features and changes.
This does not apply to Minecraft on the Xbox Series X and S, however. While this beta is for every platform that Minecraft: Bedrock Edition has a beta on (Xbox, Windows 10, and Android), the ray tracing expansion only applies to Windows 10. Unfortunately, we still don't know for sure if Minecraft will see ray tracing on Microsoft's powerful new consoles, the Xbox Series X and Xbox Series S, which do support hardware accelerated ray tracing.
The full changelog for 184.108.40.206 includes:
New sound options
Added a variety of volume sliders for various sound categories (eg. hostile, blocks, weather etc.)
These will play a preview of the relevant sounds in the main settings menu, and will play the default click sound when in game
Enabled Ray Tracing on Windows 10 on GPUs with Raytracing Hardware Support
Added Upscaling Options to Video Options
Added Ray Tracing toggle Ray Tracing render distance slider to video-settings
Performance & stability
Fixed several crashes that could occur during gameplay
Fixed a bug where Minecraft would occasionally crash when loading a local world
'Strawberry Blonde' color now has correct name in the character creator
Fixed a bug where if the view bobbing setting was disabled the player's hand would still bob
Fixed an issue where loot tables with a 'set_data' function produced incorrect loot items
Fixed an issue where the Servers tab would not correctly read text-to-speech prompts when not signed into a Microsoft account
Fixed various issues where text-to-speech indices on the start screen were not correct
Fixed issues where user interface controls would be improperly indexed in text-to-speech for popup modals
Reduced transparency on top row of buttons in Touch UI to improve readability
Netherite Armor now gives a ninety percent reduction in Knockback
Bees will no longer stray more than 22 blocks from their home Beehive
Graphics, textures, & user interface
Ghost items in the crafting grid now have a different colored background depending on item availability in the inventory
The Player Permissions menu can now be navigated using a controller regardless of the players permission level
Added various UI elements to communicate ray tracing capabilities in the Marketplace (Windows 10 Only)
Resource packs in the Marketplace are now aware of ray tracing capabilities and will display a label indicating support in the UI
Attempting to purchase and/or download a resource pack that requires ray tracing will notify the user of a purchasing error when that user does not have the required min-spec hardware. In this instance, we communicate the missing min-spec hardware required to the player
Owned packs are now refreshed correctly after restarting the game