NEW WORLDS FOR RTX WINDOWS 10 BETA!

Get the creator-made maps today!
Have you tried the new RTX Beta maps, the ones we released in partnership with NVIDIA? If you don’t know what I’m talking about, hold your ray-traced horses because I’ll explain how you get your hands on them a little bit further down. Right now we need to focus, because the third wave of RTX content and updates we’re releasing today hasn’t just fixed a bunch of bugs, but has made the experience of cutting-edge path-traced ray tracing even sharper, pathier, and tracier. Oh, those aren’t all real words? To that I say, innovation spawns new nomenclature. Also, if Shakespeare could invent new words so can I!
Let’s stop worrying about made-up words, that leads to questions about whether or not writing degrees have been fabricated and we don’t want that. Not when there are new maps to explore! The Creator Worlds Pack #3 features two new maps that don’t just look gorgeous but also come with new gameplay!
WORLD: PORTAL PIONEERS RTX CREATOR: CYCLONE DESIGNS TYPE: ADVENTURE DOWNLOAD FROM: MINECRAFT MARKETPLACE






Step through mysterious gateways that transport you into new worlds! The immersive story comes with a voice over and a helpful robot companion. You and your friends can work together to complete challenging puzzles, fight unique monsters, and explore dazzling sci-fi inspired worlds!
WORLD: FINS N’FLIPPERS RTX CREATOR: RAZZLEBERRIES TYPE: ADVENTURE DOWNLOAD FROM: MINECRAFT MARKETPLACE






Get your friends together for a group adventure in an abandoned aquarium! Explore a vast island that features majestic coral reefs and collectible rare species of flora and fauna. Together you can restore the aquarium, research new species, capture unique animals, and unlock new building materials. What are you waiting for, let’s dive in!
If you’ve already installed Minecraft with RTX beta, load up the Microsoft Store app and check for updates, because a new version of the client was recently released.
For the complete changelog, continue below, and stay tuned to GeForce.com for further Minecraft with RTX news and updates.
Minecraft with RTX Beta Known Issues List
Welcome to the Minecraft with RTX Beta Known Issues List.
Have a suggestion? Head over to feedback.minecraft.net and let us know!
Found a bug that’s not listed here? Report it on bugs.mojang.com (screenshots/videos please!)
Having an issue with the beta? Check out the FAQ at http://aka.ms/rtxbetafaq for some common solutions.
We are aware that some players may have issues leaving the Minecraft RTX Beta. We are working closely with the Xbox Insider Hub team to get this fixed. Thank you for your patience! You can check the progress on our bug tracker site: https://bugs.mojang.com/browse/MCPE-33270 Minimum Requirements for the Minecraft with RTX Beta
OS: Windows 10 64bit
GPU: NVIDIA GeForce RTX 2060
CPU: Intel Core i5 or equivalent
RAM: 8GB+
Latest NVIDIA GeForce Game Ready Driver
VR and Windows Phone and not supported
Please note that at this time ray tracing cannot be enabled for all world seeds. To experience ray tracing you can either (1) download a free RTX enabled world from the Marketplace or (2) create your own textures that make us of the physically based rendering system and sideload them into the game. You can find instructions for creating your own PBR content for Minecraft at http://aka.ms/raytracingdocs Top ten known issues for the RTX beta when ray tracing is enabled:
Nether Update features are not available
Nether dimension is not optimized for ray tracing
End dimension is not optimized for ray tracing
Flickering and twinkling of some blocks, especially emissive and highly reflective materials
Dark noise on the periphery of a player’s vision when moving quickly through different settings and light levels
Player's hand clips through blocks
Clouds are too opaque
In first person mode, only the player’s arm is reflected in mirrors
Game window flickers and scrambles during screen resizing
Mobs can display visual noise in motion
Physically Based Materials and Texture Pack Authoring
Content created today for the beta will not be compatible with the future texture format.
The format for authoring new texture packs with metallic, emissive, and roughness properties will be changing between the beta and the future release.
Raytracefog command will be changing between the beta and future releases
Flipbook textures do not support MER and Normal textures
No support for authoring PBR materials for entities
No support for authoring PBR materials for skins or Character Creator items
Nether Dimension
Nether Update features are not available in the RTX beta
Nether dimension is not optimized for ray tracing
Sunlight is visible when some chunks are not rendered in Nether
Visibility in first person camera perspective is too clear when standing in Nether Portal
Nether Portals do not emit light
Blaze mob does not emit light
End Dimension
End dimension is not optimized for ray tracing
There is no sky in The End dimension
End Portal Blocks have plain textures
During its death animation, Ender Dragon has its textures improperly rendered
End Portals do not emit light
Ghosting effect is visible on the edges of the End Stone Blocks when moving around in the End Dimension
Overworld Entities
Mobs can display visual noise in motion
Villagers with professions are spawning with unemployed villager clothes on
Mooshroom's mushrooms are glowing slightly in the dark
Slime mob has no face
Tropical Fish is missing parts of its fins
White/Grey Horses change their coat colors when wearing Leather Horse Armors
Certain Entities flicker for a few seconds after being spawned via Spawn Egg
Various entities render in front of Glass Blocks and Glass Panes
Potions and Status Effects
Invisibility status has no effect on Enderman, Spider, Cave Spider and Phantom
Night Vision effect is significantly brighter with ray tracing
Dragon Fireballs, Ghast Fireballs and Purple Cloud emitted from the Dragon’s Breath attack are not visible
Items
All banners are black
Ice Blocks have low transparency
Underwater TNT Block looks like a normal TNT block
Hopper from Minecart with Hopper does not have its interior rendered
Framed/dropped items can become oversized after suspending the game
Book on the Lectern is noisy on the edges
After throwing a Trident screen goes black for a moment
Multiplayer, Skins, and Character Creator
Player username are not visible in multiplayer
Some Persona Body Parts are rendered in too bright colors
Game crashes for Host in Multiplayer game after Client edits their Persona Character to the skin with complex geometry
Multiplayer character body can sometimes have arms and legs render in wrong place
Skin animations are absent with ray tracing enabled (i.e. blinking)
Maps
Maps may not render
Black square under Player's position while using Locator Map
Drawn Maps held in hand can penetrate a solid Block
Drawn Map renders with a black semi-transparent background
Maps becomes noisy when it's placed on item frame while Player holds another map
Other known issues:
Game window flickers and scrambles during screen resizing
Player's Hand clips through blocks
Clouds are too opaque
In first person mode, only the player’s arm is reflected in mirrors
Blocks materialize when placed
Destroying/obstructing light sources does not make the light disappear instantly
Stained Glass Blocks are brighter when Player is far away from them
Particle effects are not visible through transparent Blocks held in Hand
Blocks pushed by Pistons flash white
Water is clipping through Boats
Some Doors and Trapdoors models render incorrectly when opened
Torchlight noise increases dramatically with number of torches in view
Glass Blocks, Glass Pane Blocks and Beacon do not have transparency when held in hand
The shadow after the movement of the hand can remain on the screen briefly after the Torch is destroyed
Torch flame is slightly offset from Torch stem when viewed through Glass
HD textures get blurry at glancing angle and in the distance
Smoke renders in front of Stained Glass and Stained Glass Pane blocks, even though it is behind
Adjusting brightness in Video Settings Menu has no in-game effect
Source: https://www.minecraft.net/en-us/article/new-worlds-rtx-windows-10-beta-
Changelog: https://help.minecraft.net/hc/en-us/articles/360042255511